CityU School of Creative Media (SCM) — A Regional Pioneer at the Intersection of Art × Technology
Module: 01 Academics · Sub-file: School of Creative Media In 1998, documentary filmmaker Christine Choy arrived with five founding faculty members to launch Hong Kong's first School of Creative Media at CityU; fourteen years later, the same school produced the territory's first "art + science" degree. The City University of Hong Kong's School of Creative Media (SCM) is the region's first such school※, built around the fusion of art and technology, and describes itself as "a leading institution for digital media art and creative technology in Asia." This article traces its history, its degrees and its distinctive character; for an overview of the University's colleges and schools, see colleges-and-schools.md.
1. Positioning and History: From Christine Choy to Seven Directors
- A regional first: SCM describes itself as the first school of its kind in the region※, cultivating interdisciplinary artists and creative technologists, and positioning itself as "an international centre for discovery and innovation in Asia."
- Founding year: According to the school's milestones page※, SCM was formally established in 1998, with documentary filmmaker Christine Choy as its founding director. The founding faculty also included Richard Chen, Steve Fore, Hector Rodriguez, Linda Lai and David Yip; the first cohort of students were enrolled in the Higher Diploma in Media Technology programme.
The succession of directors since the school's founding reads, in itself, as a history of the discipline finding its footing:
| Year | Milestone |
|---|---|
| 1998 | Christine Choy appointed founding School Director |
| 1999 | Higher Diploma programme replaced by the BA Creative Media (BACM) |
| 2001 | MFA in Media Design and Technology established; David Smith appointed Acting Director |
| 2003 | David Tong appointed Acting Director |
| 2004 | James Moy appointed Director |
| 2005 | First PhD graduate; BSc Creative Media (BScCM) established |
| 2008 | Computer vision and human-computer interaction scholar Horace Ip appointed Acting Director |
| 2009 | New media artist Jeffrey Shaw appointed Director; BA Digital Media Broadcasting (BADMB) established |
| 2011 | SCM moves into the Run Run Shaw Creative Media Centre |
| 2012 | BAS New Media established — the first "art + science" degree in Hong Kong |
| 2016 | Richard Allen appointed Director |
| 2018 / 2023 | 20th / 25th anniversary celebrations |
| 2024 | Game studies scholar Espen Aarseth appointed Director |
- Permanent home: The Run Run Shaw Creative Media Centre opened on 28 October 2011※, designed by world-renowned architect Daniel Libeskind. It has since been SCM's landmark base (see docs/05 Campus for architectural details).
2. Degree Programmes
| Level | Programmes |
|---|---|
| Undergraduate | BA Creative Media, BSc Creative Media (combined with Computer Science), BAS New Media, and a Creative Media minor※ |
| Taught postgraduate | MA Creative Media (one year), MFA Creative Media (two years) |
| Research postgraduate | PhD Creative Media |
Of the three undergraduate majors, the BSc combines computer science, embodying the dual-track "art + technology" approach; the BAS, offered since 2012, was positioned from its inception as "the first art + science programme in Hong Kong."
According to curriculum details compiled from public reporting※, the flagship undergraduate programme BACM emphasises "applied learning"; core courses cover digital media art, creative coding, media computing, film production and post-production, physical computing and critical theory, with students able to specialise in areas such as animation, games or film. The HKDSE entry requirement (via JUPAS) is Level 3 in Chinese and English, Level 2 in Mathematics, plus Level 3 in two elective subjects. The MA Creative Media has been designated by the University Grants Committee (UGC) as a scholarship-eligible programme under the "Creative" category, while the MFA Creative Media is similarly designated under the "Digital" category; local students admitted to either may apply for the corresponding scholarship.
3. Across Art and Technology
SCM integrates computer science, visual design, digital technology and cultural studies※, with research spanning:
- New media art and installation
- Human-computer interaction and computer graphics
- Software art, machine learning and AI
- Physical computing and fabrication
- Playable media, sound art, animation, film/video/photography
- Social and ecologically engaged art, media and cultural studies
The faculty itself is a portrait of internationalisation — members hail from Australia, the United States, the United Kingdom, Germany, Spain, Uruguay, Sweden, Finland, Russia and both sides of the Taiwan Strait, as well as mainland China and Hong Kong, with research interests covering new media art, human-computer interaction, machine learning, physical computing, sound art, animation and moving image studies. According to the school's own account, over 90 per cent of graduates※ work in creative industries including film, advertising, web development, publishing and media production (this archive relays the school's page; the employment-rate methodology has not been independently verified).
4. Why "Art × Technology" Is SCM's Soul
Within Hong Kong's higher art education landscape, SCM's distinguishing feature is that it does not split art and technology into two separate faculties, but instead forces their interweaving from the curriculum upward. This approach carries several layers of significance:
- Evidence in the degree structure. Of the three undergraduate majors, BSc Creative Media incorporates computer science — the same cohort of students must learn visual language and art history while also writing code and understanding algorithms. This "dual-brain" training is precisely the hybrid capability demanded by the contemporary digital content industry (games, interactive installations, virtual production, AI-generated media). The BAS New Media, established in 2012, pushed this fusion further, becoming "the first art + science degree in Hong Kong."
- Interdisciplinary research. From new media art and installation, to HCI and computer graphics, to software art, machine learning and AI, and physical computing and fabrication — these fields inherently straddle the traditional boundaries between art schools and engineering schools. SCM gathers them under one roof, making "artists who can program, engineers with aesthetic sense" a practical possibility.
- Echoing CityU's overall character. CityU is known for engineering, materials and computing (see
04-research/high-entropy-alloys-and-metallurgy.md); SCM's "art + computing" precisely channels this technical strength into the creative domain, giving the University a "cool creativity" calling card alongside its "cold technology." - Grounded in research infrastructure. This fusion is not confined to the syllabus — SCM's ACIM research centre (Section 6 below) puts heavy equipment normally associated with engineering or the film industry — motion capture, immersive projection — directly into the hands of art researchers, with biological signal collection technologies such as eye-tracking and EEG sensors now on the development roadmap, pointing toward the more cutting-edge intersection of "artistic creation + physiological data."
Commentary: In many comprehensive universities, art schools and engineering schools barely speak to one another; SCM's institutional design is itself a structural realisation of the fashionable word "interdisciplinary" — not merely a slogan.
5. Spatial Embodiment: The Run Run Shaw Creative Media Centre
SCM's "art × technology" philosophy has a highly distinctive physical embodiment — the Run Run Shaw Creative Media Centre. Designed by internationally renowned architect Daniel Libeskind and opened in 2011※, the "crystal"-shaped building houses sound studios, recording rooms, cinema screening rooms, a multi-purpose theatre and interactive spaces, serving as SCM's permanent base for teaching and production. SCM moved into the new building the same year, marking a turning point in the school's development.
According to the Wikipedia entry※ and CityU announcements, the building was made possible by a HK$100 million donation from the Shaw Foundation, which also gave the building its name. With a gross floor area of approximately 13,400 square metres and nine storeys, it houses not only SCM but also the ACIM research centre, the Department of Computer Science, the Department of Media and Communication, and the Department of English; a roof garden sits atop, and a long mural by artist Tjebbe van Tijen — "SCMural" — lines the corridor. Since completion, the building has received multiple design awards, including an Annual Award (Merit) from the Hong Kong Institute of Architects (HKIA) in 2011, the Community Building category winner at the 2011 Cityscape Awards, and a subsequent BEAM Platinum green building rating.
A building of sharp angles, like a crystal bursting from the earth, forms an intertext with the school's "art and technology fusion" mission — the architecture itself is a manifesto of SCM's educational philosophy. For the building's design, functions and honours, see 05-campus/architecture-and-sustainability.md; for the Shaw Foundation donation behind its naming, see 08-finances/benefactors-and-donors.md.
6. Research Infrastructure: The Centre for Applied Computing and Interactive Media (ACIM)
SCM's research activity centres on ACIM (the Centre for Applied Computing and Interactive Media). According to the centre's own account※, ACIM aims to "foster creative innovation at the intersection of computing, new media technology, and new media art," to expand Hong Kong's artistic practice and to develop creative technology applications serving the public good. The centre was established during Richard Allen's directorship, collaborates with institutions including Hong Kong Baptist University and EPFL (the Swiss Federal Institute of Technology in Lausanne), and hosts international conferences such as the "Art Machines" AI art series.
ACIM runs three applied laboratories, covering immersive media, games and sound:
| Laboratory | Research focus |
|---|---|
| Extended Reality Lab | Development of novel augmented reality interfaces, wearable displays, prosthetics and physical computing devices |
| Gaming Lab | Game design and e-sports research |
| SoundLab | High-spatial-resolution audio experimentation space equipped with loudspeaker arrays, resident at CityU since early 2021※ |
The centre's hardware infrastructure is considerable: the motion capture studio is equipped with 24 Motion Analysis Raptor-4 cameras※, capturing motion data in real time across a 3.5 m × 8 m range; the Black Box Fabrication Laboratory offers advanced prototyping space; and Gallery 360 is a cylindrical immersive exhibition space 9.5 metres in diameter and 4 metres high, driven by five Barco F80 projectors and a supercomputer, capable of real-time interactive rendering at resolutions up to 12800×3200. The centre is also developing eye-tracking and EEG sensing equipment, with ongoing projects including "CITY IN TIME II," "Future Cinema Systems" and the "Hong Kong Martial Arts Living Archive." The "Atlas of Maritime Buddhism" project is particularly representative: it assembles historical evidence of Buddhism's maritime route from India through Southeast Asia to the Korean Peninsula between the 2nd century BCE and the 12th century CE, is one of 54 cultural atlases under UC Berkeley's Electronic Cultural Atlas Initiative (ECAI), and integrates geographic coordinates, archaeological site imagery, transcribed Sanskrit inscriptions, historical maps, and monsoonal and shipwreck data from multiple sources; related results were exhibited in 2021 at CityU's Indra and Harry Banga Gallery※, recreating Buddhist sites and ritual scenes along the Maritime Silk Road through digital imagery and immersive sound-and-light technology — a concrete case study of ACIM's "computing + humanities" research orientation.
Commentary: Heavy hardware such as Gallery 360 and the motion capture studio carries SCM's "art + technology" philosophy beyond curriculum design and into the realm of physical research infrastructure actually usable by students and researchers — a rarity in arts and humanities faculties.
7. Talent Pipeline and Hong Kong's Creative Industries
As "the region's first creative media school," SCM has over the decades fed a steady stream of talent into Hong Kong's and the region's creative industries — film, animation, advertising, new media art, interactive design and beyond (for a broader portrait of cultural and media alumni, see 06-people/notable-alumni.md). Its influence is often felt "behind the scenes" — at nearly every level of Hong Kong's film, animation and digital content production chains, practitioners with SCM backgrounds are easy to find.
A recent crop of SCM alumni making their mark at Hong Kong and regional film festivals and awards offers concrete evidence of this behind-the-scenes output:
| Alumnus/a | SCM background | Notable work / achievement |
|---|---|---|
| Nick Cheuk | Graduated 2012※ | Directed Time Still Turns the Pages; won Best New Director at the 42nd Hong Kong Film Awards and the 60th Golden Horse Awards (2023) |
| Ng Ki-chong | Graduated 2013, BA Creative Media (BACM)※ | Directed the animated feature The Storm; box office over HK$9 million; selected for the 2025 Taipei Golden Horse Film Festival; nominated for Best Animated Feature at the 62nd Golden Horse Awards |
| Heiward Mak | SCM alumna※ | Won Best Screenplay at the Hong Kong Film Awards for Love in a Puff |
| Cheung Chi-lai | SCM alumnus※ | Received the Hong Kong Arts Development Council's "Young Artist Award (Media Arts)" |
The sustained output of these individuals is closely tied to a long-standing institutional tradition at SCM — SCM Annual. According to the school's events page※, this is the school's comprehensive graduation showcase for the year's finalists, exhibiting animation, experimental shorts, documentaries, narrative films, performance art and installation works, mainly from the three interdisciplinary undergraduate majors — BA, BAS and BSc — and organised each year by a committee of incoming students. The 2026 edition runs from 8 to 26 July at the Run Run Shaw Creative Media Centre, under the theme "hermetic," exploring how creators preserve the authenticity of their work amid external noise and distortion. This annual graduation show is both the first step of student work into the public eye and the industry, and the institutional starting point of the "from classroom to film festival" trajectory traced in the alumni table above.
SCM thus anchors CityU's "soft power": against a "hard" image built on patents and rankings, SCM represents the University's presence in the cultural-creative dimension.
Sources
- School of Creative Media — School Overview — Official
- Milestones | School of Creative Media — Official
- School of Creative Media (GEO International) — Official
- Run Run Shaw Creative Media Centre opening (28-10-2011) — Official
- School of Creative Media — Programmes — Official
- Centre for Applied Computing and Interactive Media (ACIM) — Official
- SoundLab | Centre for Applied Computing and Interactive Media — Official
- CityU creative media talent abounds: The Storm director Ng Ki-chong and Time Still Turns the Pages director Nick Cheuk are alumni — News
- Professor Jeffrey Shaw: connecting art and life (HKBU) — Official
- Run Run Shaw Creative Media Centre — Wikipedia — Secondary
- SCM Annual 2026 — Official
- New exhibition spotlights diffusion of Buddhism along Maritime Silk Road (CityU press release) — Official
Cross-references
- Colleges and Schools Overview · Architecture and Sustainability · Notable Alumni · Benefactors and Donors · College of Computing · College of Engineering Departments
Update Criteria
Future updates to this article will draw on three categories of material only: first, primary sources such as the University's official website, annual reports, faculty pages, and regulatory or ranking bodies; second, verifiable facts from reputable media, student media or public archives; third, public timelines that explain institutional changes. A single screenshot, a rumour without a date, or an uncited ranking slogan or personal opinion may serve only as a lead to be verified — never as established fact.